Kamis, 12 April 2012

Hero Gyrocopter ( Aurel Vlaicu )

Gyrocopter

Aurel Vlaicu

  • Strength Aurel Vlaicu Strength
    18 + 1.8
  • Agility Aurel Vlaicu Agility
    24 + 2.8
  • Intelligence Aurel Vlaicu Intelligence
    23 + 2.1
  • Aurel Vlaicu

Rocket Barrage

Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.

Homing Missile

The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower.

Flak Cannon

The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.

Call Down

The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
  • Sentinel
  • 0.2/0.97
  • 41 - 51
  • 0.3/0.5
  • 4.36
  • 1.7
  • 305
  • 3000
  • 375
  • 1800 / 800
Coming soon. For now, it should suffice to tell you that the gentleman Gyrocopter writes "ratatatata" in allchat whenever he kills someone.
Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!

Rocket Barrage

  • Active
  • Instant
  • R
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 7
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 11 dmg/rocket
  • 2
  • 90
  • 6.5
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 14 dmg/rocket
  • 3
  • 90
  • 6
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 17 dmg/rocket
  • 4
  • 90
  • 5.5
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 20 dmg/rocket

Notes

• The rockets can only hit units you have vision over.
• Damage type: magical



Homing Missile

  • Active
  • Unit
  • E
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 20
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 110 and stun
  • 2
  • 130
  • 17
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 220 and stun
  • 3
  • 140
  • 14
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 330 and stun
  • 4
  • 150
  • 11
  • 1050
  • N/A
  • 2.5 seconds
  • Enemy unit
  • Damage up to 440 and stun

Notes

• Towers do half damage to the rocket.
• Enemy gains vision over the rocket 1 second after it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 2000 distance away from the point where it started



Flak Cannon

  • Active
  • Instant
  • F
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 20
  • N/A
  • 800
  • 3 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 2
  • 50
  • 20
  • N/A
  • 800
  • 4 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 3
  • 50
  • 20
  • N/A
  • 800
  • 5 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 4
  • 50
  • 20
  • N/A
  • 800
  • 6 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage

Notes

• Your attack range is still limited to 375 range.
• Attack modifiers only work vs primary target.



Call Down

  • Active
  • Point
  • C
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 55
  • 1000 (Global*)
  • 400
  • 2/3 seconds
  • Enemy units
  • Deals 250/100 (250/175*) damage and slows for 20%/50%
  • 2
  • 125
  • 50
  • 1000 (Global*)
  • 400
  • 2/3 seconds
  • Enemy units
  • Deals 300/150 (300/225*) damage and slows for 20%/50%
  • 3
  • 125
  • 45
  • 1000 (Global*)
  • 400
  • 2/3 seconds
  • Enemy units
  • Deals 350/200 (350/275*) damage and slows for 20%/50%

Notes

• The effects and duration columns show: First rocket/second rocket
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values)

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