Azwraith
- Strength
18 + 1.7 - Agility
23 + 2.8 - Intelligence
21 + 2
Spirit Lance
Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Doppelwalk
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.
Juxtapose
Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.
Phantom Edge
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
- Sentinel
- 0.5 / 0.5
- 45 - 67
- 0.3 / 0.51
- 3.22
- 1.7
- 290
- Instant
- 128 (melee)
- 1800 / 800
Spirit Lance
- Active
- Unit
- T
Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 125
- 7
- 750
- N/A
- 3 seconds
- Enemy unit
- Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds
- 2
- 130
- 7
- 750
- N/A
- 3 seconds
- Enemy unit
- Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds
- 3
- 135
- 7
- 750
- N/A
- 3 seconds
- Enemy unit
- Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds
- 4
- 140
- 7
- 750
- N/A
- 3 seconds
- Enemy unit
- Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds
Notes
• Damage type: magical• Illusion deals 25% damage and takes 400%.
• Nearby illusions will face the target and play a slam animation momentarily.
• The projectile can't be evaded by blink or windwalk.
Doppelwalk
- Active
- Instant
- W
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 30
- N/A
- N/A
- 8 seconds
- Self
- Allows the Phantom Lancer to become invisible, leaving behind an illusion
- 2
- 120
- 25
- N/A
- N/A
- 8 seconds
- Self
- Allows the Phantom Lancer to become invisible, leaving behind an illusion
- 3
- 90
- 20
- N/A
- N/A
- 8 seconds
- Self
- Allows the Phantom Lancer to become invisible, leaving behind an illusion
- 4
- 60
- 15
- N/A
- N/A
- 8 seconds
- Self
- Allows the Phantom Lancer to become invisible, leaving behind an illusion
Notes
• Illusions deal 25% damage and take 400%.Juxtapose
- Passive
- N/A
- X
Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 20 seconds
- Enemy Unit
- Limit of 2 images.
- 2
- N/A
- N/A
- N/A
- N/A
- 20 seconds
- Enemy Unit
- Limit of 4 images.
- 3
- N/A
- N/A
- N/A
- N/A
- 20 seconds
- Enemy Unit
- Limit of 6 images.
- 4
- N/A
- N/A
- N/A
- N/A
- 20 seconds
- Enemy Unit
- Limit of 8 images.
Notes
• Illusions deal 25% damage and take 450%.Phantom Edge
- Passive
- N/A
- D
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.
Notes
• Spell resistance stacks with that from items.• Illusions deal 25% damage and take 450%.
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