Jumat, 27 April 2012

Silencer ( Nortrom )


Curse of the Silent


Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.

Glaives of Wisdom

Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.

Last Word

Causes any unit under the effect of this aura to become silenced after it finishes casting a spell.

Global Silence

Stops all enemies on the map from casting spells.

Prophet ( Furion )


Sprout


Sprouts a ring of trees around a unit, trapping it in place.

Teleportation

Teleports to any explored point on the map.

Force of Nature

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

Wrath of Nature

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.

Lord of Olympus ( Zeus )


Arc Lightning


Hurls a bolt of arcing energy that laces through many nearby enemy units.

Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy.

Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy units for a percentage of their current hit points as damage.

Thundergod's Wrath

Strikes down all enemy heroes with a bolt of lightning.

Keeper of the Light ( Ezalor )


Illuminate


Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.

Mana Leak

Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired.

Chakra Magic

Channels chakras through a friendly unit, creating a surge of mana.

Spirit Form

Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and teleport allies from anywhere to his side at light speed.

Holy Knight ( Chen )


Penitence


Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.

Test of Faith

Deals variable damage based on the unit's faith.

Holy Persuasion

Takes control of a target enemy unit. If cast on allied unit, teleports it to safety. Instantly teleports Chen's persuaded creeps.

Hand of God

Fully regenerates your converted creeps. Heals all allied heroes on the map.

Faerie Dragon ( Puck )


Illusory Orb


Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.

Waning Rift

Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.

Phase Shift

Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.

Dream Coil

Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.

Enchantress ( Aiushtha )


Untouchable


Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

Enchant

Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.

Nature's Attendants

Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

Impetus

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.